Ever since Oculus and their beloved Rift VR device took Kickstarter by storm a couple of years back, it’s been a slow and steady climb to make the technology not only work, but work flawlessly in ways that the consumer would never expect. To that end, even though there is not a consumer model as of yet, the designers are constantly releasing updated prototypes for journalists and early adopters to screw around with. The latest of these prototypes has just dropped and we are here to give you the ins, and the outs, of
Facebook’s Oculus’s newest baby.
Codenamed Crescent Bay, which can only be a reference to yesterday’s breakfast, is chockfull of all kinds of new features. First and foremost is the ability for 360 degree head mapping, thanks to a suite of new sensors and another camera. You see, earlier iterations only allowed for a good amount of head movement, and not utter and total head movement. That has since been rectified. Wanna sit on a swivel chair, spinning round and round? The Rift will keep up with you. You might get dizzy and puke, however.
The Rift also comes packed in with comfy 3D-friendly headphones now, as the company has stated that sound has become a number one priority for them due to its immersive potential. Also, latency has been reduced even further, which is always a good thing who like their virtual reality as, uh, close to actual reality as possible. Finally, this thing is light. Like, you barely know it is on your face, light. This is a good thing for gamers, as we tend to have severely underdeveloped neck muscles.
Crescent Bay, again, it not a consumer model, although much of the functionality is expected to be included in the eventual final model which will be released one day they promise.